A story-driven action platformer inspired by folk-tales

“Old tales say that when Death left our world, from her tears a child with mortal touch was born to replace her.”
Once upon a time…

Death, moved by the power of life, cried a single golden tear and left our world.
From that tear a child was born with the sole purpose of restoring balance.

In her journey, the child will discover life, death and compassion in a world where no one and nothing can die if not by her hand.

A world without death

Discover a beautifully transformed world where death no longer exists, filled with unique locations and stunning, contemplative landscapes.

Free-flow movement & exploration

Experience fluid, parkour-inspired platforming with agile traversal and spectacular mechanics designed to make exploration feel seamless and expressive.

Non-violent, flowy combat

Engage in frantic yet elegant encounters focused on evasion, momentum, and chaining movement-based actions to close the distance and transform enemies through your mortal touch, rather than destroying them.

Skill-based encounters

Face dramatic, highly skill-driven fights that test mastery of movement and timing within a dynamic, reactive combat system.

A journey of self-discovery

urney of self-discovery

Follow a child’s path of growth and understanding as they learn to empathise with

Trailers
& Screenshots

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